Armor Shop

The Armor Shop

Modern/Combat Armor:
$150 Biker Armor (+1 vs knives/+3 vs blunt weapons) (+2 knives) (Requires 2 strength and 2 armor).

$200 Flak Jacket (+2 vs knives/+1 vs pistols/+4 vs explosives) (+8 shotgun shells) (+4 knives) (Requires 3 strength and 3 armor).

$500 Full Riot Gear (+3 vs knives/+5 vs blunt weapons/+2 vs pistols) (+2 knives) (Requires 4 strength and 4 armor).

$300 Micro Plate Carrier (+4 vs knives/+2 vs rifles/+3 vs pistols) (+12 shotgun shells).

$450 Concealed Plate Carrier (+5 vs knives/+3 vs rifles/+4 vs pistols).

$500 Sentry Plate Carrier (+4 vs knives/+4 vs rifles/+5 vs pistols/+3 vs shotguns) (+4 rifle mags/+2 pistol mags/+4 shotgun shells) (+6 knives) (Requires 3 strength and 5 armor).

$45,000 EOD 9 Armor (+9 vs explosions, +7 vs small arms, +9 vs blunt weapons) (Requires 10 Strength, 10 Armor, 10 Skill, and 50 Wins) (if RPG shell/landmine/or C4 explodes near user roll individually for hand loss and concussion: 0-10=loss of hand(s)/concussion).

Medieval Armor:
$100 Leather cuirass (+4 vs blunt weapons, +2 vs knives).

$300 Chain mail (+5 vs knives, +1 vs blunt weapons).

$550 Chain Mail and leather Cuirass (+5 vs knives, +4 vs blunt weapons).

$1,000 Vanguard Knights Armor (+6 vs knives, +5 vs blunt weapons, +1 vs explosions).

Sparring/Hand to hand armor:
$50 Contact Armor (+4 vs blunt weapons).

Equipment
$50 Mana Potion.

$100 (x2) Level I Plate (Micro Carrier-Sentry Carrier) (Stops: knives)

$150 (x2) Level II Plate (Micro Carrier-Sentry Carrier) (Stops: knives, one .44 Mag round).

$200 (x2) Level III Plate (Concealed Carrier-Sentry Carrier) (Stops: knives, three 7.62/.308 rounds).

$250 (x2) Level III+ (Sentry Carrier) (Stops: Knives, three 7.62/.308 AP rounds).

$350 (x2) Level IV (Sentry Carrier) (Stops: knives, three 30-06 AP).

Training
Write the second section of your page here.