Engineering

The Engineering department is in charge of high tech gear and biotic enhancements.

High Tech Gear
$400 ($600 Custom Design) Basic Combat Helmet (Ammo Count, Enemy Count, and slightly enhanced vision) (+2 vs blunt weapons to the head/+3 vs knives to the head).

$800 ($1,200 Custom Design) Advanced Combat Helmet (Ammo Count, Enemy Count, and slightly enhanced vision) (+3 vs blunt weapons to the head/+4 vs knives to the head).

$6,000 Advanced Combat Rifle (50 Rounds) (+4 vs Armored targets).

$8,000 Advanced Combat Armor (+8 Rifle Magazines/+3 Pistol Magazines/+1 Knife) (+5 vs Rifles/+5 vs Pistols/+5 vs knives/4 vs shotguns/+2 vs explosives).

$10,000 Exo Skeleton Frame (+4 Strength/+4 Stamina/+4 Speed).

$20,000 Combat Armor Bundle (Advanced Combat Helmet, Exo Skeleton Frame, Advanced Combat Armor, Advanced Combat Rifle).

Basic Augmentations (Requires V Intelligence):
$800 Basic Strength Augmentation (+2 Strength/+1 Stamina).

$1,400 Enhanced Strength Augmentation (+4 Strength/+2 Stamina).

$2,000 Basic Smart Vision (Highlights enemies and allies in the field of view and through light brush).

Advanced Augmentations (Requires X Intelligence):
$2,800 Enhanced Smart Vision (Highlights enemies and allies through walls [Limited to 40 feet through cover]).

$3,400 Enhanced Marksmanship (+4 to rolls utilizing firearms).

$5,000 Retinal Prosthesis (Allows the user a HUD with: Ammo count, Enemy Count, Radar/Map of the terrain, Enhanced vision, And thermal vision).

$6,000 Reinforced Bone Structure (Leg bones, Arm bones, Rib cage, and the spine are near impossible to break).

$8,000 Nanobots (Slowly regenerates muscle/tendons/blood vessels/nerves/and skin of the user).

$15,000 Cloaking Ability (Cloaks/Turns the user invisible for 30 seconds) (WARNING this augmentation is extremely experimental, complications during the procedure may include: heavy blood loss resulting in 14 days [Rolls] rest time [16-18], disfigurement [19-23], loss of physical strength [8-15], or even death [0-7]. 24-30 is successful).